History of video games

History of video games

Way back in 1961, an experienced team of programmers led by Steve “Slug” Russell developed the world’s first video game: Spacewar. A lot is different since that time, however the fundamentals of the items produces a good computer game are still the same now as they were during the 1960s. History of video games

Of course, because it ran with a DEC PDP-1 computer, hardly any people got to play Spacewar. For most people, myself included, their first summary of the concept of video games was Space Invaders, which was introduced in 1978.

Space invaders was created and invented by Toshihiro Nishikado, as they was working for the Japanese company Taito Corporation. Although Space Invaders was obviously a simple game with simple graphics, it was a massive success. The reason behind this was ‘game play’, which is likely the single most important part of any video game. Without them, a game title rarely is in successful. Even today (2012), the incredible video sophistication available to games developers isn’t any replacement for good old-fashioned game play.

An interesting point to note about Space Invaders is that Nishikado had originally planned to use tanks or airplanes as the attacking force, but the computers of the time were too slow to let the tanks turn and move smoothly, so the familiar aliens were used instead. Nishikado could have used humans instead of aliens, but he felt that this would have been morally wrong.

The 1980s

During the 1980s, arcade games became very popular in establishments such as pubs, bars, hotels, and so on. These games were not, on the whole, free to play and I can remember spending more income playing the games than on beer! Companies such as Atari had been dominant in the games market since the late 1970s, and initially the 1980s were a boom period for businesses involved in the industry. During the course of the decade though, the market became flooded, quite often with bad quality games, and also by the end of the decade that is a had largely crashed.

There was, however, a fresh emergence to the picture – small hand held devices such as Nintendo’s GameBoy started to become popular, and would go on to play a major role in the games industry today.

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